Curriculum

ICT from the Eat-a-Metre Project

After a presentation about Eat-a-Metre at the UWE ICT conference last year, I looked at the feedback forms and was surprised to see that someone had questioned the ICT elements of the project.

Imaginative and creative teachers will hopefully look at the links to different ICT possibilities from the Eat-a-Metre framework and see a wealth of opportunity. Trying to get teachers and students to see that ICT is not just “done in computer suites” remains a key objective of the project.

ICT capability needs to be at the forefront of our thinking. True capability is developed when children have a clear understanding of the strengths and weaknesses of the ICT and how it can assist them in their learning and communication within a range of contexts.

Core aspects of ICT Capability

The programmes of study for ICT group the knowledge, skills and understanding that children require into themes being:

Finding things out

  1. Developing ideas and making things happen
  2. Exchanging and sharing information

A further theme running through all of these is that of Reviewing, Modifying and Evaluating work as it progresses.

Finding things out

This theme is about:

  1. understanding and using electronic information to handle data and undertake research.
  2. understanding that vast amounts of information exist and about having effective enquiry skills in order to access information with a view to relevance, bias and accuracy.
  3. understanding the strengths of storing, ordering, presenting and rapidly sorting data in electronic formats, and the importance of this in commerce and society.
  4. using appropriate technologies and knowing what questions to ask and tools to use in order to solve a problem.
  5. developing enquiry skills to plan, design and implement an investigation using appropriate tools, predicting possible and unlikely outcomes
  6. using reasoning skills to determine the quality, reliability and validity of evidence, data and information.

Developing ideas and making things happen

This theme is about:

  1. understanding and using elements of control technology, sensing, modelling and simulations in their learning
  2. making changes and understanding that they can explore options to answer “what if” type questions
  3. solving problems by prediction, trial and error and in refining instructions following feedback to control something
  4. knowing that a simulation can represent real or imaginary situations and that this allows you to try things out that may be difficult to do in real life
  5. identifying patterns, sequences, and cause and effect and understanding that solutions can be modelled using ICT tools

Exchanging and sharing information

This theme is about:

  1. being able to communicate effectively with others through the sharing of information and in the presentation of their ideas in electronic format
  2. understanding the strengths and dangers of electronic communication technologies and them
  3. being aware off, and having an empathy with, an intended audience
  4. being able to draw upon the multimodality that ICT offers in order to best meet the needs of an intended audience
  5. being able to utilise a wide range of electronic formats such as digital images, digital video, text, sound and animations in their work
  6. being able to communicate within and beyond the school including dialogue with experts

Reviewing and modifying work as it progresses

This theme is best integrated into the other themes and is about:

  1. how children evaluate their learning and that of others
  2. how they use that evaluation to inform further developments
  3. being clear about learning intentions and evaluating progress through questioning, discussion and evaluation
  4. using the outcomes of evaluation to inform future action
  5. testing and refining, assessing , justifying, predicting and hypothesising, problem solving and checking for accuracy
  6. understanding the advantages, dangers and moral issues in using ICT to manipulate and to present information to potentially large unknown audiences.

Progression of ICT Capability by themes

Finding things out: - Handling data
Y1Y2Y3Y4Y5Y6Y7 and beyond
Know information exists in different forms. E.g. As part of work on healthy eating children interpret a pictogram showing preferences for various fruits. Collect, organise and classify data. Create graphs and use these to answer questions E.g. collect and analyse data about themselves and beginning to consider validity/accuracy Identify and develop a means of collection, and collect appropriate data. Use it to answer questions. E.g. design a questionnaire about playground activities and collate and present information electronically In order to answer a question children collect, organise classify and interpret data and develop a simple database. E.g. construct a branching database to classify musical instruments In order to solve a problem use ICT to collect and process data and present their findings. E.g. investigate the difference between the life expectancy of children in Victorian and modern times. Generate process interpret, store and present data understanding the need for accuracy. E.g. gather data about holiday destinations visited by children across the school and present their findings related to the impact on the environment. Select appropriate tools, information and processes having regard to accuracy and form for processing. E.g. as part of work on a system life cycle pupils interrogate information testing their hypotheses.
Finding things out: - Research
Y1Y2Y3Y4Y5Y6Y7 and beyond
Explore information from different sources. E.g. use a simple topic based resource such as Talking Topics V2 (Sherston CD) or Nature Grid (web-based) Ask a range of questions about the information they have gathered. E.g. interpret a chart showing shoe sizes and ask appropriate questions Find specific information using a range of ICT based resources. This could be part of a wide range of subject contexts. Following straight-forward lines of enquiry. E.g. Find information about diets in Roman times from a pre-prepared database Analyse information and ask questions using complex searches. E.g. use the terms AND, OR. In their searches. Interpret findings, check their plausibility and recognise that poor quality information leads to unreliable results. E.g. identify mistakes in measurement data leading to misleading graphs. Interpret findings, taking account of plausibility and bias recognising that information requires more than a literal interpretation
Developing ideas and making things happen: - Control and sensing
Y1Y2Y3Y4Y5Y6Y7 and beyond
Give and record individual instructions and make things happen. E.g. press buttons to control a robot or programmable toy and describe the effect Predict, estimate and create a set of instructions to control devices and achieve specific outcomes. E.g. control a floor robot to move between two or more fixed points involving distance and turn. Predict and test short sequences of linked Instructions to achieve intended outcomes. E.g. use a floor robot to travel between identified points on a floor map Investigate physical data through sensing data. E.g. investigate changes in noise level in the classroom during a lesson Refine instructions to improve the efficiency of a procedure they have created. E.g. devise a sequence of instructions using “repeat” to control a set of traffic lights, either as a model or through an on-screen mimic Create a sequence of instructions to control events including the use of feedback from input devices. E.g. control an on-screen mimic representing a lighthouse so that the warnings are turned on or off depending on whether the sun is out or not. Solve given problems requiring testing and refinement of individual components. E.g. modify sub routines and procedures as part of developing a system to meet a need.
Finding things out: - Research
Y1Y2Y3Y4Y5Y6Y7 and beyond
Explore options and make choices. E.g. explore cause and effect by using different colours in a portrait to reflect different ways they feel Use ICT to explore real and imaginary situations. E.g. answer “what if…?” questions using a visual simulation of feeding animals and the relationship of food to number and can explain what has happened and why. Understand that they can explore a simulation and use this to change things and solve problems by identifying the rule. E.g. use a simulation (such as the BBC Science Clips re plant growth) and explain what rules they have discovered for successful completion. Use an on screen turtle to explore and understand the impact of changing variables. E.g. edit a procedure to create a square by changing the side length. Explain what the resulting changes are. Use ICT based models to explore variables to solve problems. E.g. use a pre-prepared spreadsheet to calculate the cost of fruit for their class and then investigate the effect of price changes or adding children to the class. Add to and amend a given ICT model to solve a problem through a review of the rules and variables. E.g. set up a spreadsheet to calculate the costs of holidays to three destinations with different accommodation costs. Use to cost holidays for families of different sizes. Create a simple model using a range of variables understanding that changing data within variables and variables can change the way the model behaves and can predict the effect of these changes. E.g. differences in mobile phone tariffs exploring variables of cost and time
Exchanging and sharing information: - Communication
Y1Y2Y3Y4Y5Y6Y7 and beyond
Communicate and present their ideas using digital images, text and sound. E.g. take photographs of riding a bicycle, add a caption and or voice recording Know how to express their ideas using a range of ICT tools. E.g. create an e-book about their locality in response to teacher led activity. Record and present information integrating an appropriate range of electronic media for a given audience. E.g. create a presentation linked to a narrative unit of work. Design and create their own multimedia presentation showing awareness of audience. E.g. produce a presentation for younger children on the properties of shape. Explain and justify presentation decisions. Design, create and evaluate their own presentations maximising the use of ICT to present information in different ways. E.g. create a presentation about the school for the community, justifying the choice of medium and content. Communicate information having made choices about the appropriate medium, content and structure demonstrating an understanding of audience and purpose. E.g. presentation of a design and technology project, such as building a fairground to potential theme park developers Design for clear purpose and audience integrating a range of appropriate ICT tools demonstrating efficiency. E.g. To promote a business design a flyer for the target audience and integrate a data base to merge information.

Progression by year group

Progression Statements - Foundation stage

By the end of the Foundation Stage most children will meet the early learning goals and will:

  1. Show an interest in ICT
  2. Know how to operate simple equipment
  3. Complete a simple program on the computer and/or perform simple functions on ICT equipment
  4. Find out about and identify the uses of everyday technology and use information and communication toys to support their learning.

For example:

  1. Use ICT in role play
  2. Find metal objects in the sand pit using a metal detector
  3. Photograph themselves using a digital camera
  4. Talk about how a washing machine works

Progression Statements - Year One

By the end of year one most children will:

  1. Know information exists in different forms:
  2. Explore information from different sources:
  3. Give and record individual instructions and make things happen:
  4. Explore options and make choices:
  5. Communicate and present their ideas using digital images, text and sound

For example:

  1. As part of work on healthy eating, interpret a pictogram showing preferences for various fruits.
  2. Use a simple topic based resource, such as Talking Topics V2 (Sherston CD) or Nature Grid (web-based) to find information
  3. Press buttons to control a robot or programmable toy and describe the effect:
  4. Explore cause and effect by using different colours in a portrait to reflect different ways they feel:
  5. Take photographs of riding a bicycle, add a caption and or voice recording.

Progression Statements - Year Two

By the end of year two most children will be able to;

  1. Collect, organise and classify data. Create graphs and use these to answer questions;
  2. Ask a range of questions about the information they have gathered;
  3. Predict, estimate and create a set of instructions to control devices and achieve specific outcomes;
  4. Use ICT to explore real and imaginary situations;
  5. Know how to express their ideas using a range of ICT tools.

For example;

  1. Collect and analyse data about themselves and begin to consider validity/accuracy;
  2. interpret a chart showing shoe sizes and ask appropriate questions
  3. Control a floor robot to move between two or more fixed points involving distance and turn;
  4. Answer “What if…?” questions using a visual simulation of feeding animals. Explain what happens and why;
  5. Create an e-book about their visit to the shops in response to teacher-led activity.

Progression Statements - Year Three

By the end of year three most children will be able to:

  1. Identify and develop a means of collection, and collect appropriate data;
  2. And use it to answer questions;
  3. Find specific information using a range of ICT based resources;
  4. Predict and test short sequencers of linked instructions to achieve intended outcomes;
  5. Understand that they can explore a simulation and use this to change things and solve problems by identifying the rule;
  6. Record and present information integrating an appropriate range of electronic media for a given audience.

For example:

  1. Design a questionnaire about playground activities. Collate and present information electronically;
  2. Investigate Victorian England using a range of resources
  3. Use a floor robot to travel between pre-determined points on a floor map
  4. Use a simulation (such as the BBC Science Clip on plant growth) and explain what rules they have discovered for successful completion.
  5. Use a function machine in mathematics to demonstrate a model exploring input and output;
  6. Create a presentation linked to a narrative unit of work.

Progression Statements - Year Four

By the end of year four most children will be able to:

  1. In order to answer a question children collect, organise classify and interpret data and develop a simple database;
  2. Following straight forward lines of enquiry;
  3. Investigate physical data through sensing data;
  4. Use an on screen turtle to explore and understand the impact of changing variables;
  5. Design and create their own multimedia presentation showing awareness of audience.

For example:

  1. Construct a branching data base to identify musical instruments;
  2. Find information about diets in Roman times from a pre-prepared database;
  3. Investigate changes in noise level in the classroom during a lesson
  4. Edit a procedure to create a square by changing the side length. Explain what the resulting changes are.
  5. Produce a presentation for younger children on the properties of shape. Explain and justify presentation decisions.

Progression Statements - Year Five

By the end of year five most children will be able to:

  1. In order to solve a problem use ICT to collect and process data and present their findings;
  2. Analyse information and ask questions using complex searches;
  3. Refine instructions to improve the efficiency (procedure) of the instructions they have created;
  4. Use ICT based models to explore variables to solve problems;
  5. Design and create and evaluate their own presentations maximising the use of ICT to present information in different ways.

For example:

  1. Investigate the difference between the life expectancy of children in Victorian and modern times;
  2. Use the terms AND, OR in searches;
  3. Devise a sequence of instructions using “repeat” to control a set of traffic lights, either using a model or an on-screen mimic
  4. Use a pre-prepared spreadsheet to calculate the cost of fruit for their class and then investigate the effect of price changes or adding children to the class.
  5. Create a presentation about the school for the community, justifying the choice of medium and content.

Progression Statements - Year Six

By the end of year six most children will be able to:

  1. Generate process interpret, store and present data understanding the need for accuracy;
  2. Interpret findings, check their plausibility and recognise that poor quality information leads to unreliable results;
  3. Create a sequence of instructions to control events including the use of feedback from input devices;
  4. Add and amend a given ICT model to solve a problem through a review of the rules and variable;
  5. Communicate information having made choices about the appropriate medium, content and structure demonstrating an understanding of audience and purpose.

For example:

  1. Gather data about holiday destinations visited by children across the school and present their findings related to the impact on the environment.
  2. Control an on-screen mimic representing a lighthouse so that the warnings are turned on or off depending on whether the sun is out or not.
  3. Set up a spreadsheet to calculate the cost of holidays to three destinations with different accommodation costs. Use to model the cost of holidays for families of different sizes.
  4. Presentation of a design and technology project, such as building a fairground, to potential theme park developers

Key Stage Three

During KS3 most children will be able to:

  1. Select appropriate tools, information and processes having regard to accuracy and form for processing.
  2. Interpret findings, taking account of plausibility and bias recognising that information requires more than a literal interpretation
  3. Solve given problems requiring testing and refinement of individual components Create a simple model using a range of variables understanding that changing data within variables and variables themselves can change they way the model behaves and can predict the effect of these changes:
  4. Design for clear purpose and audience integrating a range of appropriate ICT tools demonstrating efficiency.

For example:

  1. as part of work on a system life cycle pupils interrogate information testing their hypotheses;
  2. modify sub routines and procedures as part of developing a system to meet a need;
  3. differences in mobile phone tariffs exploring variables of cost and time;
  4. to promote a business design a flyer for the target audience and integrate a data base to merge information.

With thanks to Worcestershire ICT team for the above materials www.edulink.networcs.net